All posts by dazzid

Picasso 1936 Traces of an exhibition

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Traces of an exhibition is an interactive multimedia installation designed by MID (MediaInteractiveDesign). It was held in Museo Picasso – Barcelona. The Installation is about a visualization related with all the work behind the first Picasso’s exhibition in Barcelona – 1936, and it occurs during the end of 2011 and first three months of 2012. I developed the ontology which is a dataVisualization that represent different connections between the figure of Picasso with friends, co-workers, works, institutions, documents among others. The Museo Picasso using historical documentation has design a xml file with all the data needed for the visualization. Finally using Cinder I did a Particle Simulation to show all the connections.

The application is running in a MacMini. Runs close to 60fps in Full HD. It was installed for a Elo touch 55” that allows one finger point interaction. Every time you touch a particle, the information related to this particle is projected over a wall with Full HD image, png format. The application that projects the info was build using Jitter (Max6). It only turns on for the seconds needed to do the transition between one information to the next, within 3 seconds crossfade. The particle system allows the visitors to play with the graphics, every node is attached elastically with the others depending grade of connections. The project was directed by Alex Posada. More info here http://mediainteractivedesign.com/picasso/


Keywords: C++, Cinder, Max6, Particle Simulation, Data Visualization, Interaction.

Video from MID where all the project is explained.

Picasso 1936. Traces of an exhibition from MID New Media Design on Vimeo.

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Dazzled Project

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Dazzled Project is based on the idea to compose a generative particle environment that could create at the same time structures and sounds. I would like to program patterns and physics simulations with the aim to compose music structures that has a direct representation on a formal shape. One of the influences for this project was some examples that Robert Hodgin like Solar Rework. But in this case the idea is not to have a sound reactive visuals, but visuals that create a generative sound and music compositions. This videos are just the first part of the project. Many test are still waiting, like rhythmic patterns based on constant rebounds or elastic connections between particles. Many thanks to Héctor Sánchez who helped me a lot with C++. Dazzled Project was supported by Generalitat de Catalunya.

Last experiment here:

 

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Passing Place

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Passing Place alters between two different timeperiods; the contemporary and the historic period around 1920. It is also possible to say that the performance alters between two different or opposite zones of perception; a dreamy hallucinatory place in contrast to a very real contemporary and concrete place where it is possible to talk directly to the public. It is a poetic performance where a sequence of scenes are interconnected trough a parallel story guided by piano compositions performed live, electronic music, impressive soundscapes from the North Sea/Greenland, and real time projections. The first part of the production took place in Lofoten at the north of Norway, in the wild and fantastic island called Stamsund. Passing Place is a performance and also a concert directed by Zoe Christiansen

Idea, Travel and direction : Zoe Christiansen Actors: Marika Enstad, Niels Christian Fossdal, Tora Nilsen, Karl Flyman, Tuva Owren Hennum and Rasmus Jørgensen Composer and pianist: James Clapperton. Recordings from the North Sea and Greenland: Jana Winderen Sound Design and Electronics: Sven Erga. Video and Image: Luca Ruzza and David Dalmazzo Text, cut-up and conversations: Julia Lee Barclay, Zoe Christiansen and others

Audio~Vision

AudioVision is a project composed for electric guitar and laptop, with audio reactive generative images.
It was composed for Fundació Joan Miró and was presented during the series of concerts called “Mùsiques d’avui”, which is based in a format workshop-concert for  students of schools situated in Barcelona, in a range of ages between 12-18 years old.
This project pretends to show some techniques about how to compose music assisted by the computer. During one hour, four electronic pieces and some examples of interactive installations, shows different methods and approximations about composing using the computer which record and play in loops samples or also generative artificial sounds but always generated and controlled by the guitar.

Technically speaking the sound and images where originated from the electric guitar; the laptop was receiving those information and using Max/MSP and OpenFrameworks the images and sounds where organized and looped.

Keywords: Improvisation, layer composition, loops, textures, density, form.

Tracks:

Patterns_&_lights:

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Moon:

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Intro:  

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The presentations were made during the months of January to April.
Thanks to: Jordi Joan Clavero

Here are some pictures of the presentation:

Pulsajes (Pulse_Scapes)


This project was born in 2006 when I won the Phonos Scholarship. Pulsajes, is an imaginary soundscapes intrusion. An electronic material where it is proposed to travel from identifiable sounds to a imaginary molecules that makes up the sound field. The word Pulsajes (Pulse-Scapes) is the mix between the words landscape and pulse, the initial concept was rescued from a text by Carlos Castaneda (The Teachings of Don Juan) where a sorcerer’s apprentice experience a changed perception, where all the senses are unified in a single direction, and therefore he started to hear / see the whole environment, like a woven matrix. This story coincided with some texts that he had found on the physical theory of strings (string theory) and at first glance both stories appeared to have some parallelism. Accordingly, Pulsajes, is the sum of fragments, sound stories that recreate this idea of sound as a tangible object, that show as an imaginary journey that occurs within and without us. Therefor the starting point of this project is the question “where the dreams come from?” “Are we a kind of receptors of universal dreams?”

Pulsajes – PulseScapes:

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Special thanks:  Gabriel Brncic y Andrés Lewin-Richter
Video recorded by Rebecka Bíró.
This video is just some fragments of the original piece.

Pictures of different moments of the piece :



CodiceRipetitivo – Rovereto

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Junto con Bruno Capezzuoli y Luca Ruzza, estuvimos preparando instalaciones del 2 al 4 de Julio (2009) en el centro histórico de Rovereto (Italia), para una nueva edición de Città Invisibili. Proyecto interdisciplinario e intercultural inspirado en “Las Ciudades Invisibles” de Italo Calvino, donde en su nota  preliminar dice -”En Las ciudades invisibles no se encuentran ciudades reconocibles. Son todas inventadas; he dado a cada una un nombre de mujer; el libro consta de capítulos breves, cada uno de los cuales debería servir de punto de partida de una reflexión válida para cualquier ciudad o para la ciudad en general.”
En total, se realizaron más de treinta presentaciones repartidas por el centro histórico donde se incluían obras de teatro, agrupaciones de música, danza y piezas de artes visuales.
Città Invisibili está dirigido por Pino Di Buduo y el Teatro Potlach.

CodiceRipetitivo se proyectó en el costado derecho de la Iglesia San Marco.
La idea sigue estando en la linea del Futurismo Italiano, teniendo como palabras clave: Luz, movimiento, energía, velocidad, patrones, minimalismo.
La imagen de lineas conectadas siguen un patrón según la cercanía del radio entre varias partículas, si el radio de una partícula está en contacto con el radio de una segunda partícula, esta dibuja una línea desde los dos centros.
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La instalación está programada usando openFrameworks, algunas librerías cómo Computer Vision y las partículas de Zach Lieberman. El proyecto está aun en desarrollo. El siguiente paso sería experimentar con texturas e intentar una versión usando la Triangulación de Delaunay.
En esta edición le agregué un lector sonoro programado en Max/MSP, el cual recibe valores desde OF. Estos valores son el número de contactos de las partículas, también el promedio de la energía que mueve las partículas, y cada partícula le corresponde un sampler que suena similar al de una campana: Al tener contacto con otra partícula, estas reproducen el sampler y suenan como una colección de pequeñas campanas.

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Instalaciones realizadas por:
Bruno Capezzuoli y David Dalmazzo
Dirección: Luca Ruzza

FutuRoma | Codice Repetitivo

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Estuve una semana en la ciudad de Roma preparando una instalación interactiva junto con Luca Ruzza y Bruno Capezzuoli. La instalación está inspirada en algunos aspectos del futurismo italiano, nuestro punto de vista más que una celebración a un manifiesto obsoleto, era retomar algunos aspectos estéticos del arte fotográfico y pictórico de la época, especialmente del pintor Torinense Giacomo Balla; así que nos basamos en la idea de componer la pieza usando patrones repetitivos, la luz, el movimiento y la velocidad.

La instalación hacía parte del día futurista (20 de Febrero) en Italia, donde se conmemora el primer centenario del movimiento fundado por Filippo Tommaso Marinetti. Se realizaron diferentes eventos en el centro de la cuidad de Roma y Milán. El lugar donde presentamos Codice Repetitivo fue el Templo de Adriano situado en la Piazza di Pietra la cual tiene también uno de los mejores cafés de la cuidad.

Las imágenes las diseñé usando openFrameworks, el sistema de partículas está basado en el código de Zachary Lieberman. Todo el material fue previamente desarrollado durante los encuentros de openFrameworks en Hangar.

Dirección y concepto artístico: Luca Ruzza
Diseño Interactivo: Bruno Capezzuoli & David Dalmazzo
Diseño Sonoro: Ziv Jacob
Agradecimientos: Arturo Castro

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Roma. 20 de Febrero del 2009.

Treeams

Treeams es una instalación interactiva diseñada con el ánimo de crear un espacio surrealista, donde el espectador se ve sumergido en una realidad no disponible en la vida urbana cotidiana. Es un acercamiento al instinto, tal como puede ocurrir en el cine o en la literatura, donde la composición audiovisual está inspirada en la experiencia del sueño lúcido.  Las imágenes y el audio están en relación con el visitante, cuando éste se mueve la perspectiva del bosque cambia dejando ver los secretos escondidos detrás de los troncos de árbol. Treeams is an interactive installation created with the aim to compose a surrealist space. It is a point of view close to instinct inspired from the experience of the “lucid dream”. The word Treeams came form the mix between dreams and Trees. The perspective of the forest is determined by the visitor; a tracking system is detecting the position of the visitor’s face and it simulate a virtual point of fugue with the relation among the visitor and the screen. Formato de la instalación. Una cámara ubicada en la parte frontal de la pantalla a la altura del techo. Dos o cuatro altavoces, un proyector y dos ordenadores, uno encargado del tracking y el audio, el otro encargado de las imágenes. La profundidad virtual del bosque está determinada por la posición del espectador en la sala de exposición. flyer_treeams Esta pieza se realizó dentro de la Beca de Producción Phonos 2008, con la ayuda de Artefacto y Alfredo Puente. Dirigida por Rebecka Bíró Creación: Adrian Aghenitei, Rebecka Bíró, David Dalmazzo Música original: David Dalmazzo